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Overseer Demons

Overseer Demons

General Description

These monstrous demons can weigh in as much as 15 tons at 120ft. They can have many different colors, but they all share a blue luminescence that is displayed on their limbs. Overseer demons are the evolved and sentient form of gurud demons.

Young overseer demons seclude themselves so they can gain strength and power. Sometimes, they will form packs from dire gurud that swarm the hellscape. Centuries later, they are considered Arch Magis from demon kind, as they have grown in such strength and magical prowess. In common tongue, they are called Dragul.

Sigil Craft

Overseer demons created and perfected their own form of spell casting called Sigil craft. It is derived from the innate magic in these demons and is recognized at a young age in a burst of raw power. Sigil craft forces this power into a fine point through the use of the sigil craft alphabet and with the right combination of letters, it can unleash hell upon those unlucky enough to come across these sentient beings. Without absolute perfection when performing these spells, the blowback on the caster could be catastrophic. Masters of the craft created a shorthand that speeds up the process to deliver the magical blow onto their enemies.


For centuries, the overseers ruled hell, each carving out a territory and they managed to keep the peace amongst themselves. Secundis the Immortal changed that by hunting the Overseer demons, taking control of hell. His subordinates, the Elite Caste, nearly wiped them out. Those that survived this purge went into hiding.

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HeightAverage 4’
General DescriptionLarge nose, stocky, gopher-like

The Dwaug Species

This sentient mammal primarily lives in the under-ways mining and foraging, away from the reach of the Celestials. They are highly skilled artisans and are known for creating the Artisan Masks and the Dwaug War Golem.

Some tribes choose to live close to the surface and rely on heavy rains to dislodge bones or lost items that they can used for trade while others live near the coastal waters hunting for food or searching for lost trinkets. The dwaug culture is focused solely on Dwaug Corp, which acts as both the exploratory force and military force. Each dwaug begins in the Corp, slowly rising through the ranks as they gain experience.

For the most part, the tribes live separately from one another but will attend The Meeting of Hobs once a year.

The Meeting of Hobs is a week long event where the tribal leaders convene in Draugvuan, a hidden and holy city, to establish plans and regulations to ensure the protection and survival of their species.

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Identification:Spherical, bowed legs, long arms

Byglan’s are extremely aggressive pack animals that roam around Acheron causing mayhem in their midst. These nomadic creatures will ambush it’s prey, blending in with it’s surroundings as a shrub or other small plants. They have coarse fur that ranges from a dusty brown to a dark orange. The hard nodules that sprout from their body add an extra defense when faced in a battle.

While they don’t normally have a pack-leader, they have a swarm-like mentality and will use larger game to help take down their prey. Byglan’s dislike most things that are not Byglan’s, meaning they will usually attack or hunt anything or anyone they encounter. They will often use hand-crafted weapons or found items to assist in the hunt. They are primarily carnivorous, but will graze on vegetation if necessary.

Little is known about their reproduction habits as they are too aggressive to get close to learn more.


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